The thing I created which gave me most satisfaction was a mini-videogame I did when I was a master student in Rome. It was a first-person videogame whose purpose was just to stay alive as much as possible. I think I liked of it is that you won’t be able to win: the monster which was infesting the room would inevitably eat you sooner or later, the challenge was to see how long you could extend your lifespan which is a different concept than most games where you always win in the end. I liked it also because I done it all by myself using directly a 3D graphics software (OpenGL library) and no additional programs (normally companies or independent developers use additional programs like Ogre or the Unreal Engine to make their life easier). It was a student project and it was not technically very good but satisfactory.
Currently I am starting another project: building a nativity scene (in Italian is called “Presepe”) all by myself: design and build little houses made of cork, making grass and bushes out of moss and, most important thing, lighting system controlled by an Arduino. If I will find the time to complete it, it will be for sure the most interesting thing I’ve done (in Italy people often try to build baroque nativity scenes and in my native area churches and people are the most creative in the country, but only few are able to make every part of it by themselves)
I would say my PhD. I created a new technology that helps people describe what needs to be done for a particular job (such as treating a patient with burns). The computer is able to follow this and remind different people what needs to be done so that they don’t have to remember themselves, just do it. It also uses mathematical AI to eliminate errors and mistakes which is pretty cool!
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